﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNA_3DFramWork
{
    public abstract class VisualObject:GameObject
    {
        public Vector3 Postion;
        protected VisualObject(Game game) : base(game)
        {
            Matrix = Matrix.Identity;
            Postion = new Vector3();
        }

        
    }
}
